SAI NO KAWARA by KATARUSHITSU
This performance is condensed from our play.
Through this performance, what we'd like to do is introduce some Japanese culture, and these are what we found through the process of creating this performance.
First, this performance includes a role like "playing tag", a basic children's game in Japan. One person becomes "oni (ogre)" and tries to catch others running and hiding. When someone is caught, they swap their roles and the game continues.
When we ask Japanese children what do you think "oni (ogre, demon)" is, some answer "something scary" and others answer "something supernatural, like god.” So, we Japanese, have an impression of fear, awe, god, and a role which anyone can be it toward this "oni" figure. We can see these impressions in the characters appearing in our performance.
Secondly, we think it is strongly related with Japanese geographical conditions. We Japanese, have had to live with many natural disasters through the ages. We've been surviving earthquakes and drought, and accepting fast-changing climate conditions according to four seasons.
Houses in Japan were mostly made of wood and paper because Japanese understood that everything built by human being was easily destroyed by the power of nature, and building their houses with wood and paper was the best way to restart new life.
Of course, as you can see, we are living in concrete and high-rise buildings, but we believe that Japanese people have the sense of "nothing is permanent" deep in their soul. It is a universal idea for us, that however times change, we are living in the same geographical conditions.
Within this impermanent world, fierce and awful existence which can be found anywhere, Nature is all around us. We are afraid of the menace of Nature, but at the same time, we appreciate and enjoy the beauty of the rotation of the seasons given by Nature.